Surprisingly, Unity is a lot easier to use than I remember it being. Maybe it's because of the new update, or maybe I was a lot better at using it than I remember, but it was surprisingly simple to just jump right back into it from where I left off almost half a year ago. Even coding, which I thought would be a massive pain, was really simple when I figured out how to use the GetComponent command for depreciated items. Something that I've found really helpful is that C Sharp seems to automatically map your movement buttons to WASD and the arrow keys without you having to manually set that up yourself, which I remember being difficult when I first tried to do it. There's always the possibility of course, that the feature was always in the program and I'm just remembering it wrong, which now that I think about it, is probably the case. The hardest thing for me right now would probably be trying to get my game physics to work properly, which is surprisingly a lot harder than it sounds. The tutorials have been really helpful when it comes to getting the basics back down, and I actually feel somewhat confident that I'll be able to make my own game after I complete all of them. The game isn't going to be overly complex of course, the last group project proved that doing something like that is beyond my capabilities as of right now, but at least it'll be functional. Hopefully. Maybe.
Some Useful Tutorials That Helped Me Out: C Sharp Coding MORE C Sharp Coding Because I Needed It Some New Features In Unity That Will Probably Be Useful At Some Point
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