After watching some of the videos on Unity, the biggest thing that i can see being a problem for me is the coding, mostly because I feel like I have awful luck and even though I'll do everything right and follow the tutorials to the letter, something unexpected within the program would end up screwing up everything. The thing that I'm most looking forward too would probably be playtesting while actually trying to program the game/
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Probably the most important tool that I've learned to use in 3dsmax this year would be the rigging and bone tools. They open up so many possibilities and give you tons and tons of control over your models, even more when combined with the skinning modifier. The second most important tool that I've learned to use would be the live physics tools that allow you to create realistic physics simulations and save you from having to keyframe excessively.
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