I think I've narrowed down what kind of game I'm going to make for the final project. I think that I'll make a simple 3d endless runner similar to Temple Run, where the goal is to survive as long as possible and collect points while avoiding obstacles. I haven't decided on a particular theme or aesthetic yet, but I might do something futuristic, with the player character running across rooftops of an endless city, avoiding robots and other hazards. Due to my limited coding experience, I doubt that the game will end up being that complicated or have much variation in mechanics and scenery, but it'll probably still be of the same quality of something thrown onto the app store by a tiny one-person team. Tons of best sellers on the app store are exactly that, after all, so if I manage to finish the game, there's always the possibility of making it free to play with a ton of ads and putting it up there for anyone to download.
Some Potentially Useful Videos: Endless runner tutorial playlist Making infinite terrain Additional tutorial
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I can already tell that making my own game from scratch is going to be a pain. Even when I completely follow the tutorials, there's no guarantee that everything will actually work properly (as demonstrated by the space shooter and tank games not working even when I try and use the completed files), so I'm not sure how good my 3d game will actually be. If I actually manage to finish it, the game will probably be something extremely simple like 3d pac-man or q-bert or something similar, because anything more complicated than that is way beyond my abilities. I'm going to have to try and finish the rest of the tutorials at home, and hope that everything actually works on my computer even though it hasn't been on the school ones. Maybe there's some update that I don't know about that's preventing everything from working properly. I'll have to figure that out when I get to it.
Useful things UI Text Invisible Objects Rigidbody Help My short story, Storm of Stone, is finally in print and available on Amazon for both kindle and physical. It's been a long, long process, but in the end I think it was all worth it. I'm really fortunate to have found my artist friend and be able to commision them to do the art. The formatting in Adobe Indesign took a while because I hadn't used that program since freshman year, but I picked it up fairly quickly, and was able to do things that I didn't even know were possible in the program. Probably the hardest part though, was actually getting it on Amazon, not because the process of doing so is actually difficult, but mostly because I didn't actually know what I was doing. The kindle version was especially hard to figure out, because you can't just upload the PDF file straight to the site for some reason, so I had to try and copy and paste the entire book into a word document. When that didn't work, I eventually figured out that Amazon made this program called Kindle Kids Book Creator, which even though it's primarily designed to create picture books, it can also turn your fully formatted PDF files into ebooks that look the exact same. I've sent a lot of copies out to family, friends, teachers, and even several of the LGBT centers in the state due to the subject matter and the characters in the book being who they are. I'm currently writing the full-length SKINWALKER novel, which naturally takes place before Storm of Stone. SoS was 19.3k words in total when I finished it, and SKINWALKER is already larger than that in half the time because SoS allowed me to grow so much as a writer.
Some things that helped me out Kindle Kid's Book Creator How to use Kindle Direct Publishing CreateSpace Formatting Working with Unity is a lot easier than I thought it would be. The coding part isn't even that difficult anymore thanks to the tutorials, and the only problems come from the version of unity that I'm using being different from the version used in the tutorials. At this rate I'd still say that there's only a 50% chance of me actually getting to the creating my own game, and an even smaller chance of that game actually being functional. Following along with tutorials is fine, but making something from scratch is a different thing entirely. This isn't like graphic design or writing where I would be totally comfortable with doing that, but I'll still try and get to that point regardless. Not having set deadlines for the assignments is probably the best thing to happen to me all year in this class. Now even if I have technical issues that prevent me from turning something in, I actually have time now to sort them out.
Useful Unity Things: How to use getcomponent Rigidbody properties for 2D UI Text |
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