Ok, so I haven't used 3dsmax since god knows when, and coming back to it in the beginning of the third quarter was a nightmare for a few minutes until I started remembering what things actually do. I'm not that good at 3d modeling or modeling in general but rigging and animating is easy enough (when it doesn't crash). I only really needed to look at one tutorial video to get back into the swing of things. After becoming reacquainted with the program, I've really come to appreciate how much of a help the different perspective modes are when trying to apply bones to something, and figuring out that I can activate a layers panel like in Photoshop also made the program a lot easier to use than I remember. Adobe Fuse makes creating characters to model incredibly simple, even if the clothes you can add to your created characters makes it more difficult to properly rig the bones. Things started out pretty easy, but I know that it's pretty much guaranteed to get more difficult with each assignment. That's how it always is when it comes to 3dsmax.
On another note, Adobe Fuse is pretty interesting. It seems that they keep pumping out more and more experimental software, but since this one helps with modeling I can't really complain too much. I'm especially impressed with the level of customization on offer there, and it kind of reminds me of some of the best elements of character creation menus from different video games. You can make something either completely normal or a complete abomination thanks to all of the settings you can change. I tended to stick to something more normal, as trying to rig someone with giant hands, feet, and other odd proportions is a lot more time consuming than it's actually worth. Videos that helped me get back into 3dsmax: Rigging a character Animating Exporting an animaton
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